Changelog 0.9 (work in progress)

  • fixed UV mapping glitch in pit lane
  • fixed wall collider in pit lane
  • more realistic grass look
  • improved shader settings for road and curbs
  • improved curb textures
  • improved guardrails
  • improved environment texture (WIP)
  • improved tire walls (WIP)
  • additional ad boards
  • added cones to help with brake points
  • added paint marks for sector ends
  • checkerboard as start/finish line
  • improve placement of ad boards
  • added supporting posts for fences where missing
  • larger/ more visible direction signs in corners
  • added some impact marks on walls (WIP)
  • add tarmac patches in T1 and T9
  • new tarmac around the start-finish-straight and around T6

Future Plans

This is the to do list for the track - more ideas appreciated!

  • speed-bumps in run-off areas @ T3, T6 & T7
  • improve pebbles/ rocks at the shores
  • insert gap at the beginning and end of bridges
  • AI: fix occasional crashes at bridge 2
  • improve look of ad boards
  • improve surrounding landscape
  • more grass & other details off-track
  • improve 3d grass LOD
  • new pit wall texture & UV mapping
  • add reverb zones
  • improve fences for marshalls (flag holes, improved structure)
  • improve pit buildings
  • add pit lane grooves
  • add transition textures around curbs
  • add dirty ground texture where people frequently run off
  • add loudspeakers/ flag poles around pit area
  • add more pit lane details
  • add crew stands in the pit lane
  • add marshalls
  • add fans
  • add trucks
  • add tents
  • add cars