Roadmap

Changelog 1.2


  • kicked out all CM/ CSP extensions to the track and the related issues
  • removed competition layout
  • improved brightness levels and color settings of road, grass, etc.
  • toned down color saturation of spectators
  • main asphalt now has red stones in it, like the real asphalt in the area
  • added all-red asphalt between T7 and T8, like the real asphalt on that road
  • added median strips on larger public roads
  • improved garage doors, added dark blue paint
  • added transparent windows on center pit building
  • added additional turf pavers in T6, T7 and T10 for better racing
  • added tire wall in T10 to mitigate wall impacts
  • added transition (dirt) between grass and concrete walls
  • new flags at start/finish
  • minor changes to some trackside objects
  • added working start lights
  • welcoming Chris Haye Sim Racing as a new ad partner
  • improved expansion joints on first bridge
  • smoother hills and mountains in the distance
  • flattened bumps before T12 and T14 for better drivability in stiff cars
  • removed team boards from pit road for a cleaner look
  • removed fans and ad flags from garage roof for a cleaner look
  • added night lights with all they entail (flood lamps, lanterns, etc.)

Changelog 1.1


  • new grandstand
  • new pit wall
  • overhauled pit building
  • added podium (in race mode only)
  • added crew command booths and banners in the pit lane
  • new first bridge
  • new marshall outpost before first bridge
  • new tire walls
  • added large ad board monument near pit lane
  • added lots and lots of pits and paddock details (tents, trucks, cars, power sockets, fire extinguishers, etc.)
  • added tow trucks and ambulances around the track
  • new asphalt texture
  • overhauled grass textures and environment colorization
  • added grass and bushes in many places around the track
  • realistic water (by added shader)
  • overhauled placement of trees and tree-walls
  • added flag poles next to grandstand
  • implemented reverb zones (very mild effects)
  • increased grid spacing to 16m
  • improved environment texture in some places
  • improved ad board placement
  • added teardrop flags for ads
  • reintroducing RaceDepartment as an ad partner
  • improved lots of shader settings
  • massive performance optimization (polycounts, textures, LOD, DIP)
  • improved AI line
  • toned down artificial curb rumble
  • tweaked sun position and geo tags
  • new Sveg Raceway logo
  • lots and lots of minor improvements and fixes

Changelog 1.0


  • fixed UV mapping glitch in pit lane
  • fixed wall collider in pit lane
  • improved shader settings for road and curbs
  • improved shader settings for water
  • improved shader settings for fences
  • improved shader settings for white lines
  • improved visibility of grid position markers
  • improved curb textures
  • improved environment texture
  • improved road texture
  • improved look of grass
  • improved look of tires (barriers)
  • improved look of guardrails
  • improved look of surrounding landscape
  • improved look of gravel/ pebbles at the shores
  • improved safety fences for marshalls
  • replaced small direction signs in corners with larger ones
  • added checkerboard as start/finish line
  • new sponsors, ad boards & improved placement
  • added trackday-style cones to help with brake points
  • added (small) paint marks for sector ends
  • added supporting posts for fences where still missing
  • added some impact marks on walls
  • added tarmac patches in T1 and T9
  • added new tarmac before T6
  • added speed bumps in run-off areas @ T3, T6 & T7
  • added bridge joints (visual & physical)
  • added marshalls (marshall model by Rigel)
  • added sheds for marshalls
  • added trash cans around the track
  • added portable toilets around the track
  • added loudspeakers at the grand stand
  • added bushes and grass all around the track
  • added gravel around some of the shores
  • added fans on and around grad stand
  • AI: fixed occasional crashes at bridge 2
  • Improved pit building's look
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